Califone Got It! Interactive Wireless Student Response System.
The Califone Got It! Interactive Wireless Student Response System brings the interactive functionality of the computer to the classroom environment. A single computer is all that is required to run the program per room. As computers become increasingly ubiquitous in the classroom, education continues to evolve from traditional lecture methods toward higher levels of interactivity between students and teachers. The Califone Got It! is designed to take advantage of the teacher’s existing lesson plans and maximize interactive learning opportunities for students, creating a more stimulating environment that actually encourages students to participate. Easy-to use, convenient, and cost-effective, the Califone Got It! makes learning fun!
The computer presents a series of interactive lessons. Each student is provided with a simple infrared remote control. Pressing a key on the remote enables the computer to identify which student pressed the key, and which key was pressed. The result is a fully interactive learning environment that encourages individual student participation, while making it easy for the teacher to instantly evaluate each student’s unique progress.
Califone Got It! grades objective tests, tallies class averages and saves all records, which facilitates the teacher’s in-class learning performance and provides progress reports to parents. Because only one computer is needed, Got It! dramatically reduces hardware costs, as well as the need for costly network administration.
Califone Got It! Activities. Califone Got It! offers a wide range of interactive instructional activities, through six main interactive modes. Each time an activity is run, the system will enter the response records into its database automatically.
- Ordinary Quiz: Got It! presents prepared teaching materials in various question formats. Student responses and class statistics can be compiled for assessment purposes.
- Competition Quiz: Got It! presents test questions in a competition style presentation, with students or groups of students attempting to be the first to answer each question.
- Buzz-in Quiz: Similar to the competition quiz, however, only the first student to buzz in will be called upon to answer the question.
- Knock Out Game: Students who answer incorrectly are disqualified from answering further questions, ultimately resulting in a single “winner.”
- Prompt QA: This is a pure vote-tallying mode, with the instructor dictating the question for immediate response.
- Pick Out: This is used to pick out a student at random to answer a question. It is useful for individual or group surveying.
- There are also Presentation, Grading, Polling, and Survey modes and an additional “On The Fly” activity mode which enables the instructor to insert questions spontaneously within a lesson, making it easy to adapt to current learning situations.
System includes 40 Student Remotes, 1 Teacher Remote, and 1 Base Unit.
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